updates

1.7april 2026

full season data & quirk engine

new features
quirk engine — 3-5 shareable absurd stat correlations per playerone-click copy or tweet individual quirksquirks rotate weekly but stay consistent within the weekfull current season data used (up to 200 games) instead of flat 50fallback to previous season when current season has fewer than 50 gamesseason data notice with toggle to filter to current season only
technical
seeded prng ensures deterministic quirk selection per player per week20 quirk definitions across 6 categories (name, time, performance, pool, item, objective)match history label now shows 'last 20 of X games' to reflect full analysis poolseason-aware riot api calls via startTime epoch param
1.6april 2026

sentry monitoring & coaching blueprint

new features
full /coaching route with tabbed analysis (overview, matchups, trends, items, macro)sentry error monitoring and performance tracking
improvements
rate limit fix on match expansion by merging coaching + macro into a single api callreduced initial profile load time
1.5april 2026

region fixes & match count increase

fixes
emerald rank emblem now displays correctlyregion detection error messaging improvedmatch analysis count increased to 100
1.4april 2026

molt.gg goes live

launch
it is officially live!
1.3april 2026

macro analysis — timeline insights per match

new features
macro analysis panel in every expanded match rowblind deaths — deaths with no ward within 1000 units in the prior 30sobjective participation rate — % of dragon / baron / herald the player was part ofearly plates — turret plates taken before 14 minutesplain-english context string per metric
technical
riot match v5 timeline api integrationnew /api/macro/analyze endpoint (post)timeline types added to riot api clientfetched on demand when a match row is expanded — one timeline call per match
1.2april 2026

cobalt redesign & grouped rows

new features
left sidebar navigation (cobalt-style layout)grouped row components for coaching statsupdates page with changelog cardsabout page with expandable info rowschevron expand indicators on match rows
improvements
player header centered icon-first layoutsearch input with inline icon and action buttoncoaching summary uses row-group patternrole and objective cards use row-group patternrecent searches styled as grouped rows
1.1march 2026

50-match analysis & coaching

new features
50-match coaching analysis (cs, vision, kp, objectives)champion breakdown with improve vs bench recommendationsrole breakdown with off-role warningsobjective impact correlations (dragon, baron, tower, blood)win/loss streak detection and displaykill participation trackingrecent searches with localStorage persistenceskeleton loading stateshare button on player profilesrank tier emblems via community dragon
improvements
batched match fetching (5/350ms) for rate limit safetyrole-aware cs benchmarkscoaching tone — improvement-focused, not punitiveerror boundary for failed profile loads
1.0february 2026

initial release

features
player search by riot id (Name#TAG)ranked stats display (solo/duo, flex)match history — last 20 gamesexpandable match rows with detailed statsmulti-region support (na, euw, kr, etc.)dark theme with cobalt-inspired design